The jail format, with its basic characteristics of size, layout, and volume, plays a critical role in establishing a socially effective setting. The contemporary prison’s spatial concept and design should send a message to those who enter it, namely, that they are valuable individuals who are entitled to respectful and humane treatment, as well as a message to those who work there, namely, that the people they are guarding are fellow human beings. Also from my first survey I have decided to remove the cell grading system as for its little use but also the fludity behind grading cells is beyond what a. To put it another way, this technology was employed to provide indirect supervision. As a result, inmates and prison guards mixed. Long hallways were avoided in favour of small groups of cells arranged in two levels around a huge room in the typical design that existed before the new generation design. This environment facilitated personal relationships in a more casual setting. Although inmates were given more freedom of movement, staff were able to keep a closer eye on them. Like in some old games, you cant build in the 'fog of war' so send a guard or workman there to reveal that the building is still there and the same as before, and you can build no problem. This new type of jail design placed prisoners and authorities closer together than ever before. Its blocked because you have no vision inside. Direct supervision and control were key to the new generation design idea.
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